Federation Study 2003: Incentive Federation Survey of Motivation and Incentive Applications
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Prepared for
Prepared By Center for Concept Development, Ltd.
June 2003
A Study Conducted among Current Users of Merchandise and Travel Items for Motivation/Incentive Applications has been sponsored by the following members of The Incentive Federation:
Association of Retail Marketing Services
Incentive Marketing Association
The Motivation Show by Hall-Erickson, Inc.
Promotion Marketing Association
Promotional Products Association International
Site Foundation
Table of Contents
- 1. Background
- 2. Summary of Key Findings
- Overview and Highlights
- Type of Suppliers Used (Question 1)
- Communications Methods (Questions 2 and 3)
- Costs, Units Sold, and Participation (Question 4)
- Future Usage Expectations (Question 5)
- Setting Objectives and Crafting Incentive Programs (Questions 6 and 7)
- Program Goals and Evaluation of Results (Questions 8, 9 and 10)
- Number of Incentive Programs Annually (Question 11)
- Use or Non-Use of Online Incentive Programs (Questions 12, 13, and 14)
- Non-Sales Recognition/Motivation (Question 15)
- Non-Cash Incentives Allocation (Question 16)
- Thoughts about Cash Compared to Travel and Merchandise (Questions 17-23)
- Comparison of the 1999 and 2003 IFI Surveys
- 3. Implications
- 4. Methodology
1. Background
Project Overview
The Incentive Federation Inc. has commissioned a survey involving current users of merchandise and travel items for motivational applications. The Center for Concept Development (CCD) was asked to analyze the data collected in this survey and to prepare this report on the survey findings.
Project Objectives
The overall objective of this study was to gain insight into practices and attitudes among current users of merchandise and travel items for motivational applications. Data from this survey would allow for comparisons with information from the 1999 IFI survey.
The survey gathered information from participants in the following specific areas:
- Current usage of four basic incentive or motivational applications:
- Consumer/ User Promotions: Offers tied to specific products/services; can be merchandise or travel; terms can be free, self-liquidators, at cost, or other.
- Sales Incentives: Merchandise or travel items for sales management, internal and outside sales force, dealer and distributor sales personnel, independent sales representatives, and sales support personnel.
- Dealer Incentives: Merchandise or travel items for dealer principals, distributors, and wholesalers.
- Non-Sales Recognition/Motivation: Merchandise or travel items for safety, productivity, quality control, suggestion box, training/self improvement programs, ride share, team work, attendance, etc.
- Sources of merchandise and travel items used for each of the four motivational applications.
- Methods employed (internal and external) to communicate incentive programs.
- Average cost of merchandise and travel items used in incentive programs over the past 12 months.
- Specific merchandise and travel items anticipated for use in future incentive programs.
- Setting program objectives.
- Factors or issues considered when creating a program for each application.
- Average acceptable sales or performance increases.
- Factors used to base quotas for sales improvement and criteria used to evaluate programs.
- Number and length of incentive sales programs conducted per year.
- Use or non-use of online incentive programs.
- Number of non-sales recognition/motivation programs conducted per department and evaluation methods.
- Participants' thoughts about cash versus merchandise and travel.
Participants in the Study
Almost 7 out of 10 participants whose completed questionnaires were included in this study were in Manufacturing (35%) and Services (33%). The remaining participants represented Finance/ Insurance/ Real Estate (11%), Transportation/ Communications/ Utilities (8%), Retail Trade (7%), Wholesale Trade (3%), Construction (2%), and Public Administration (1%).
Half of the participants in total had over 100 employees in their organization. One-fourth of these (25%) had 1001 or more employees in their organization; another one-fourth (25%) had 101 to 1000 employees in their organization. The remaining participants had 41 to 100 employees (15%), 11 to 40 employees (18%), or had 1 to 10 employees (17%).
About 2 of 5 participants (44%) identified themselves as the Owner of or Senior Management for their organization. Sixteen percent (16%) were Marketing and 11% were Sales. The remaining participants were Other Managers/Other Directors (14%), Secretary/Clerk or Administrator (6%), Human Resources (1%), or had other titles (8%).
Classification information for participants is summarized in graphic form in the Details section in this report (Questions 24-26).
2. Summary of Key Findings
Note to the Reader: This section provides an overview of the findings for each of the questions asked in this study. For the interested reader, more detailed information for each question is presented in graphic form in the Details Section of this report, on the specific page numbers indicated below. You can download a complete copy of this study.
Overview and Highlights
- Most participants in this study are using more than one type of incentive or motivational application. Of the four types of applications investigated in this study, Sales Incentives and Consumer/User Promotions are the most widely used applications, as shown below.
- In terms of specific types of incentives or awards, participants indicate that merchandise incentives and travel incentives are more compelling than cash. (see Details, Questions 17-23).
- The majority of respondents agree that merchandise awards and travel awards are remembered longer than cash awards.
- In addition, the majority of respondents agree that cash awards are remembered for the shortest time.
- Furthermore, the majority of respondents agree that people prefer merchandise awards or travel awards because these are things they would not get for themselves.
- The majority of respondents agree that merchandise awards and travel awards are remembered longer than cash awards.
- Participants generally use more than one type of supplier for their incentive applications, particularly when purchasing merchandise incentives. (See Details, Question 1).
- Participants who are "heavy users" of incentive programs (defined as 8 or more programs per year) generally use more types of suppliers than either "moderate users" (defined as 4 to 7 programs per year) or "light users" (1 to 3 programs per year).
- "Heavy users" tend to use more suppliers particularly when purchasing incentives for consumer/user promotions, sales incentives, and dealer incentives.
- Participants who are "heavy users" of incentive programs (defined as 8 or more programs per year) generally use more types of suppliers than either "moderate users" (defined as 4 to 7 programs per year) or "light users" (1 to 3 programs per year).
- Although participants are using a variety of suppliers for their incentive applications, e-commerce (the Internet) is not widely used as a source for incentive applications (see Details, Question 1).
- Only about one in five participants (19%) overall use the Internet when buying merchandise for consumer promotions. Even fewer participants use the Internet when buying merchandise for their sales incentives (14%), dealer incentives (12%), or non-sales recognition/motivation awards (17%).
- However, usage of the Internet is higher in the segment of users of online incentive programs (36%) when buying items for most applications. Internet usage also is higher in the segment of "heavy" users (29%) when buying merchandise for consumer promotions specifically.
- Only about one in five participants (19%) overall use the Internet when buying merchandise for consumer promotions. Even fewer participants use the Internet when buying merchandise for their sales incentives (14%), dealer incentives (12%), or non-sales recognition/motivation awards (17%).
Type of Suppliers Used (Question 1)
- When buying Merchandise Incentives, the main types of suppliers or sources are identical for consumer promotions, sales incentives, dealer incentives, and non-sales recognition/motivation. Promotional products/ ad specialty distributors, direct from the manufacturer, and incentive company/house are important sources for each type of motivation application. In addition, local retail stores are an important source for consumer promotions and non-sales recognition/motivation awards.
- When buying Travel Incentives, direct purchase is a main source for consumer promotions, sales incentives, and non-sales recognition/motivation. Corporate travel agencies also are an important source for sales incentives. By contrast, no one supplier or source dominates when buying dealer incentives.
Communications Methods (Questions 2 and 3)
- Three communications methods are widely used to communicate each type of incentive program under consideration. These methods are: mailings to customers/employees, e-mail, and print memos (internal/external).
- In addition, other communication methods are uniquely important for different types of incentive programs.
- For example, word-of-mouth is another important communication method for consumer promotions.
- Sales meetings are important for communicating sales incentives and dealer incentives
- Company newsletters and lunchroom displays are important for non-sales recognition/motivation.
- According to more respondents, mailings to customer/employee and e-mail are the most effective communications methods overall.
- E-mail is especially effective according to participants who have used online incentive programs in the past, and according to participants who are "light users" (1-3 programs per year) of incentive programs.
Costs, Units Sold, and Participation (Question 4)
- Respondents spend more on average on merchandise incentives and on travel incentives for sales incentives and for dealer incentives programs. However, consumer/user programs involve more people per program, more units per program (for merchandise incentives), and more nights per program (for travel incentives).
- The average merchandise cost per item is lower for users of online incentive programs than for non-users of online incentive programs, for all incentive applications.
- Respondents conduct more consumer programs and more sales incentive programs overall versus dealer incentives and non-sales recognition motivation.
Future Usage Expectations (Question 5)
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Popular merchandise for incentives includes gift certificates, writing instruments, apparel, desk accessories, watches/clocks, food/beverage, and plaques/trophies. In the travel arena, individual domestic travel is popular for consumer promotions and sales promotions while group domestic travel is popular for sales incentives and non-sales recognition/motivation programs.
Table 4.4A Merchandise Items: Total Sample |
Consumer |
Sales |
Dealer |
Non-Sales |
Gift certificates | 46% | 48% | 36% | 52% |
Writing instruments | 43% | 34% | 29% | 35% |
Apparel | 37% | 45% | 39% | 51% |
Desk accessories | 34% | 28% | 22% | 35% |
Watches & clocks | 30% | 39% | 27% | 38% |
Food & Beverage | 29% | 33% | 24% | 34% |
Plaques & Trophies | 27% | 53% | 31% | 54% |
Tools/flashlights | 24% | 23% | 20% | 19% |
Sporting goods | 24% | 28% | 24% | 29% |
Cameras & accessories | 21% | 30% | 26% | 18% |
Leather goods | 20% | 27% | 19% | 22% |
Books & informational media | 19% | 18% | 16% | 22% |
Toys & games | 19% | 16% | 12% | 15% |
Computers, accessories, software | 19% | 24% | 19% | 15% |
Home entertainment | 17% | 30% | 24% | 20% |
Outdoor leisure | 17% | 20% | 17% | 19% |
Luggage | 16% | 24% | 17% | 15% |
Small appliances | 15% | 20% | 16% | 15% |
Office equipment | 14% | 16% | 13% | 19% |
Debit cards | 13% | 14% | 13% | 16% |
Automotive accessories | 13% | 14% | 13% | 12% |
Jewelry | 11% | 23% | 15% | 25% |
Home furnishings | 10% | 10% | 10% | 9% |
Telephone related | 10% | 11% | 9% | 10% |
Tableware | 7% | 9% | 6% | 19% |
Major appliances | 6% | 10% | 10% | 8% |
Setting Objectives and Crafting Incentive Programs (Questions 6 and 7)
- The main objectives for consumer promotions, sales incentives and dealer incentives tend to be similar:
- Increase or maintain sales is a common objective for consumer promotions, sales incentives, and dealer incentives.
- Larger share of market is another common goal for sales incentives and dealer incentives.
- Build customer loyalty/trust is another widely shared goal for consumer promotions.
- By contrast, the main objectives set for non-sales recognition/motivation programs are very different. For example, the most common objectives for non-sales recognition motivation programs are build morale, build employee loyalty/trust, and foster teamwork.
- For consumer promotions, creating new markets is an additional objective that is important to users of online incentive programs and to "heavy" users (8+ programs per year) in particular.
- There is more consistency in the factors considered in crafting a program for each incentive application.
- For example, about half or more of the respondents indicate that having a lasting impression, cost vs. desired result, good appeal, and perceived value are factors they consider for each incentive application.
- Profitability is another important considerations for three types of applications: consumer promotions, sales incentives, and dealer incentives. Profitability is especially important to users of online incentive programs and to "heavy" users (8+ programs per year).
- Being fair to everyone also is an important consideration for three of these applications: sales incentives, dealer incentives, and non-sales recognition/motivation.
- For most applications, ease of administration tends to be relatively more important to "light" users of incentive programs (1-3 programs per year).
Program Goals and Evaluation of Results (Questions 8, 9 and 10)
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Number of Incentive Programs Annually (Question 11)
- Although respondents conduct more consumer/user incentive sales program in a year (16 per year) versus sales incentives (5 per year) or dealer incentives (3 per year), the duration of all three types of incentive programs is approximately the same. Each of these types of programs runs for 5 to 6 months on average, according to participants.
Use or Non-Use of Online Incentive Programs (Questions 12, 13, and 14)
- Fewer than two in ten respondents (15%) have ever run an incentive program online.
- Among respondents who have ever run an incentive program online, nearly half of the online programs (48%) were sales incentive programs.
- Slightly less than one-third of the online programs (29%) were employee recognition programs; about one-fourth of the online programs (24%) were customer acquisition/loyalty programs.
- Among non-users of online incentive programs, there are two main reasons for not using an online incentive program:
- About 4 out of 10 (42%) have not run an online incentive program because they are not sure how an online incentive program would work.
- About 3 out of 10 (29%) have not run an online incentive program because most participants have limited access to the Internet.
Non-Sales Recognition/Motivation (Question 15)
- The majority of non-sales motivation and incentive programs are targeted to operations employees (66 programs per year). Other employee groups that are popular targets for non-sales motivation programs are office employees (31 programs per year), plant engineering/maintenance employees (22 programs per year), and production employees (20 programs per year).
Non-Cash Incentives Allocation (Question 16)
- Nearly half of the total cost of non-cash incentives (48%) is for merchandise awards. By contrast, recognition awards and travel awards comprise relatively less of the total cost of non-cash incentives. These two types of awards are 28% and 24% respectively of the total cost.
Thoughts about Cash Compared to Travel and Merchandise (Questions 17-23)
- Nearly 3 of 5 respondents (57%, top two box) agree that a cash payment is perceived to be part of an employee’s total remuneration package.
- Over half of the respondents perceive that travel is remembered longest (57% agree), merchandise is remembered next longest (52% agree), and cash is remembered for the shortest time (58% agree).
- Three of 5 respondents (60%, top two box) agree that merchandise or travel is preferred because these are something that people do not get for themselves.
- About 3 of 5 respondents (61%, top two box) agree that they can build a more exciting, memorable program around travel than around cash.
- Slightly fewer respondents (48%, top two box) agree that that they can build a more exciting, memorable program around merchandise than around cash.
- Slightly more than half of the respondents (51%, top two box) agree that employees often look at bonus payments as something they are due.
- Nearly 7 of 10 participants (68%, top two box) agree that bonus payments can have a negative impact if they are not paid or are not large enough.
Comparison of the 1999 and 2003 IFI Surveys
- Applications
- Types of Suppliers Used
2.13B Merchandise Incentives |
Consumer |
Sales |
Dealer |
Non-Sales |
||||
1999 |
2003 |
1999 |
2003 |
1999 |
2003 |
1999 |
2003 |
|
Promotional products/ ad specialty distributor |
27% |
35% |
31% |
39% |
30% |
26% |
21% |
29% |
Direct from manufacturer (no rep) |
35% |
37% |
35% |
34% |
26% |
31% |
26% |
30% |
Incentive company/ house |
27% |
32% |
40% |
37% |
30% |
24% |
25% |
31% |
Local retail store |
18% |
23% |
23% |
27% |
12% |
16% |
29% |
30% |
Sales promotion/ advtg. Agency |
28% |
28% |
21% |
24% |
20% |
17% |
13% |
13% |
Mail order house |
25% |
23% |
16% |
18% |
21% |
13% |
11% |
20% |
E-commerce (Internet) |
11% |
19% |
8% |
14% |
17% |
12% |
7% |
17% |
Incentive jobber/ distributor |
16% |
18% |
20% |
22% |
21% |
19% |
16% |
14% |
Incentive representative |
29% |
21% |
31% |
27% |
25% |
20% |
20% |
17% |
2.13C Travel Incentives |
Consumer |
Sales |
Dealer |
Non-Sales |
||||
1999 |
2003 |
1999 |
2003 |
1999 |
2003 |
1999 |
2003 |
|
Direct Purchase (airline, hotel) |
15% |
21% |
23% |
31% |
17% |
16% |
19% |
22% |
Corporate travel agency |
17% |
12% |
37% |
29% |
19% |
14% |
22% |
11% |
Sales promotion/ advtg. Agency |
7% |
14% |
8% |
15% |
5% |
13% |
2% |
7% |
Retail travel agency |
10% |
13% |
16% |
18% |
15% |
12% |
7% |
12% |
Incentive company/ house |
8% |
12% |
18% |
18% |
16% |
14% |
9% |
7% |
- Cost, “Units” and Participation
2.13D Merchandise Incentives |
Consumer |
Sales |
Dealer |
Non-Sales |
||||
1999 |
2003 |
1999 |
2003 |
1999 |
2003 |
1999 |
2003 |
|
Average Merchandise Cost |
$70.00 |
$87.00 |
$552.00 |
$566.00 |
$809.00 |
$1,035.00 |
$121.00 |
$180.00 |
Average Number of Units in each Program |
3,551 |
5,932 |
3,334 |
4,090 |
820 |
1,023 |
601 |
610 |
Number of people per Program |
23,142 |
32,608 |
3,509 |
3,770 |
744 |
720 |
793 |
815 |
2.13E Travel Incentives | Consumer Promotion |
Sales Incentives |
Dealer Incentives |
Non-Sales Recognition Motivation |
||||
1999 |
2003 |
1999 |
2003 |
1999 |
2003 |
1999 |
2003 |
|
Average Travel Cost per person |
$1,202.00 |
$847.00 |
$1,981.00 |
$1,473.00 |
$2,317.00 |
$1,467.00 |
$1,070.00 |
$980.00 |
Average Number of people in each Program |
46903 |
39903 |
371 |
305 |
45 |
41 |
165 |
155 |
Average number of Nights |
3 |
3 |
5 |
4 |
4 |
4 |
4 |
3 |
- Criteria for Evaluation Sales Improvement Incentive Programs
- Cash as an Incentive
3. Implications
- Findings from this survey of current users suggest a continuing opportunity for merchandise and travel items for motivational applications. Current users seem satisfied with the appeal of merchandise and travel items in the context of incentive programs, based on their plans to continue using merchandise and travel items in their future incentive programs.
- Findings from this survey suggest that “heavy” users of incentive programs (defined in this survey as using 8 or more incentive programs per year) are the main target upon whom suppliers of merchandise and travel items should focus.
- In comparison to “moderate” and “light” users, this study indicates that “heavy” users are using a wider variety of suppliers for their incentive programs.
- Furthermore, “heavy” users’ plans are to use a relatively wider variety of merchandise and travel items in their future incentive programs, in comparison to “moderate” and “light” incentive program users.
- When targeting “heavy” users, suppliers and agencies should keep in mind certain objectives and considerations that are important to “heavy” users, based on the findings in this survey.
- For example, creating new markets is an important objective when “heavy” users are developing incentive programs.
- Profitability is an important factor when “heavy” users structure their incentive programs. ROI is an important criterion that “heavy” users rely on when evaluating the success of incentive programs. The relative importance of these two criteria suggests that “heavy” users may be somewhat more savvy or sophisticated financially than “moderate” or “light” users in general.
- In order to attract the attention of “heavy” users, suppliers and agencies should demonstrate how their merchandise items or travel items or incentive programs fit with these objectives and financial considerations.
- Although the Internet currently is not a key source of merchandise and travel items for incentive programs overall, findings from this survey suggest that the Internet has become important to a meaningful segment of “heavy” users (almost 3 in 10 according to this survey), especially when buying merchandise items for consumer promotions.
- This suggests that suppliers and agencies need to have a strong presence on the Internet, in order to gain as much exposure as possible among “heavy” users.
- This study also suggests a potential opportunity to develop interest in online incentive programs among this target, especially if online incentive programs offer meaningful advantages (e.g., in terms of lower costs and easier administration) versus traditional incentive programs that are not based online.
- Since a lack of understanding of how to run an online incentive program is an obstacle to about 4 of 10 participants, suppliers and agencies could take the lead in educating their customers or clients on how to run an online program.
- If online incentive programs are indeed easier to administer and are less expensive to execute, these benefits could help convert some current “light” or “moderate” users to “heavy” users of incentive programs in the future.
4. Methodology
In March 2003, questionnaires were mailed to 6000 executives whose names were drawn from two sources: the mailing list of Incentive Magazine and the current attendees list for The Motivation Show.
Of the 6000 questionnaires mailed out, 540 questionnaires were returned and were able to be included in this study, for a net return rate of 9.0%. The returns came from all areas of the United States.